#version 330 core
layout (location=0) in vec3 aPos;
layout (location=1) in vec3 aColor;
layout (location=2) in vec2 aTextCoord;

out vec3 ourColor;
out vec2 textCoord;

void main()
{
	gl_Position = vec4(aPos, 1.0);
	ourColor = aColor;
	textCoord = aTextCoord;
}
